Human

The majority of humans remain underground in the Lightless City, where they live in a autonomous utopia centered around the worship of the goddess Agna. The only individuals allowed to the surface are the Librarians, who travel the surface every ten years to collect information and history around the world. Those who do not conform are exiled. There are some human colonies on the surface- the result of mass exoduses in the early stages of civilization…

Agnite
Agnites are pale-skinned, light-haired humans. Their features are typically androgynous, with males growing little to no body hair. Many are screened for aptitude in Agnic from an early age, and trained well, as the use of Agnic spells are central to their society. Even those without this magic ability have heightened senses in the neglect of sight.

Role Playing

 * +2 INT
 * Size: M
 * Speed: 25
 * Darkvision: 40

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 * Light Sensitivity: Disadvantaged in bright or hot environments. Advantaged in total darkness.
 * Heightened Senses: Advantaged in all Perception rolls that don’t involve sight. -2 in Perception rolls regarding sight.
 * Agnic Traning: Advantaged in saving throws against Agnic spells. May use one 0 level Agnic spell/day even if they don’t have magic abilities.
 * Skill prof: Insight, History, Religion (Agna)

Thulian
A small but prosperous kingdom of umber-skinned humans who rule the sub-tropical regions of the Thulian sea and much of its coast. Long-time cooperatives of the Selgish trade network, though Thulian society is culturally isolationist, opening their doors only to exiles of the Lightless City. Known for their fishing, farming, cuisine and the famed School of Reason. Their unique language combines elements of Human, Selgish and, curiously enough, ancient Avian.

Role Playing

 * +2 CHA
 * +1 INT
 * Size: M
 * Speed: 30
 * Darkvision: 0

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 * Adaptive Mind: When you roll a critical for a skill check, gain .5 points on that skill.
 * Merchant’s Instincts: Advantaged in persuasion rolls regarding monetary value.
 * Skill prof: Investigation, persuasion
 * Weapon prof: Swords

Weepinglander
A race of humans in the lush northwestern regions of the Thulian Sea. Tan to light-brown skinned, generally broad and hairy. Typically worship Eme. Currently in a state of clan warfare, pirating and raiding. Due to the instability of their homeland, Weepinglanders can be found in nearly every corner of the world, where they are known for their passionate music, strong ales and potent potions.

Role Playing

 * +2 CON
 * +2 STR
 * Size: M
 * Speed: 30
 * Darkvision: 0

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 * Iron Stomach: Advantaged on rolls with food, potions, drinks and ingested poisons.
 * Northern Blood: +2 Survival when outdoors, advantaged in saving throws against cold
 * Skill Prof: Survival (Forests), Nature, Healing, Religion (Eme)
 * Weapon Prof: Two-Handed